"VertexLitGeneric"
{
	"$basetexture"  "models\weapons\v_models\rif_ak47\rif_ak47skin1"
	"$bumpmap"     "models\weapons\v_models\rif_ak47\TS_ace_skin_normal"
	"$normalmapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongboost" "1.6"
                "$phongexponent" "30"
	//"$phongexponenttexture"   "models\weapons\v_models\rif_ak47\TS_ace_skin_shader"
	"$phongfresnelranges""[1 9 6]"
	"$halflambert" "1"
	"$phongalbedotint" "1"

	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.4 0.4 0.4 ]"
}